It is a new worldbook for Ironclawusing the same system.
Gameplay[ edit ] Golden Sun's form of magic, called "Psynergy", can be used in battle and in dungeons. Here, the "Douse" spell is used to douse a torch blocking the player's path. Dark Dawn, like its predecessors, uses the traditional role-playing video game formula.
Unlike the previous games, some locations become inaccessible after certain points,  although new locations become accessible after players acquire a ship. The Nintendo DS hardware allows players to use Psynergy to manipulate their surroundings in ways that were not possible in previous installments.
Allocating Djinn among different characters modifies the characters' classesaltering hit points, Psynergy points, general stats and changing the available Psynergy for each character.
Thanks to the efforts of protagonists in the previous games, the seal that contained the power of alchemy at Mount Aleph was removed at the end of The Lost Age. The power of alchemy, in the form of the Golden Sun, began to restore the declining world.
As a result, continents shifted, new countries emerged, and new species appeared in Weyard. However, "Psynergy Vortexes", which suck the elemental Psynergy from both the land and the power-wielding "adepts", began appearing all over the world.
Dark Dawn follows the adventures of the descendants of the previous games' protagonists as they attempt to resolve the problems caused by the Psynergy Vortexes. Plot[ edit ] Matthew's team acquires a ship during the second half of the game, allowing them to visit many previously inaccessible areas.
The primary group consists of the children of the heroes from the original Golden Sun games, all of whom are adepts. The leader is Matthew, a silent and strong-willed adept, the son of Isaac and Jenna from the original games.
His initial companions consist of his childhood friends: Tyrell, Garet's mischievous son, and Karis, Ivan's daughter.
When Tyrell accidentally breaks a flying machine critical to Isaac's work, Isaac sends his son Matthew, Tyrell, and Ivan's daughter Karis to find a rare Mountain Roc feather required to fix it. However, they are ambushed by three mysterious Adepts named Blados, Chalis, and Arcanus.
The group is separated; Matthew, Tyrell, Karis, and Rief are trapped on the southern half of the continent, the opposite of where they want to be, while Kraden and Nowell are stuck in the north. Seeking to reunite with the latter two, Matthew and his party enlist the help of the enigmatic Prince Amiti to cross into the Morgal region, home of the beastmen.
In Morgal, the group meets Felix's one-time enemy, the pirate captain Briggs, who enlists their aid in rescuing his son Eoleo from captivity in the Morgal capital of Belinsk.
The group is also guided to the Mountain Roc by a part-beast woman named Sveta, who refuses to attack the beast because it is considered divine in her culture. Matthew and his party successfully steal a feather from the Mountain Roc, completing their original quest. In Belinsk, Matthew regroups with Kraden, who reveals that Nowell has remained in the company of his old friend Piers.
They attempt to sneak into Morgal's castle through an underground labyrinth with Sveta's aid, but Blados, Chalis, and Arcanus reappear. The group activates the Alchemy Dynamo hidden in the ruins, triggering the Grave Eclipse and causing death and suffering across much of the continent.
Morgal's king Volochek, who is revealed to be Sveta's older brother, and Briggs both sacrifice themselves to allow Matthew and his group to escape; in response, Eoleo swears revenge for his father's death and joins Matthew's party. Sailing the oceans of Weyard, Matthew's party learns that the only way to stop the Grave Eclipse is by using the Apollo Lens, an alchemy machine powered by the Alchemy Forge and the Alchemy Well.
In order to reach the Apollo Lens, they must find the legendary Umbra Gear. With the aid of a priestess named Himi, they are able to find the Umbra Gear and reach the Lens. The group confronts and slays Blados, Chalis, and their beast companion, the Chaos Hound.
Matthew and Sveta both attempt to activate the Apollo Lens, but fail. The Chaos Hound, revealed to be a brainwashed and mutated Volochek, sacrifices himself to activate the Apollo Lens, and the Grave Eclipse ends.
At the end of the game, Matthew, Karis, and Tyrell part ways with their friends to return home to find Isaac and Garet missing and an unusually large Psynergy Vortex greeting them.
Development[ edit ] After years of speculation, development for Dark Dawn was officially announced at E3 A year later, Camelot stated that "the current status of a third game They claimed that they wished to give the title the development time it deserved.Nov 10, · I wouldn't mind a Dark Age of Camelot 2.
Keep in mind, it would be another years before it was released anyhow. So PLENTY of life left in the game when/if Camelot 2 ever happens.
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